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Bradley, Brian
3ds Max: Rendering for Compositing in V-Ray Next
: LinkedIn , 2020 - 03:02:25

Using render elements, V-Ray Next for 3ds Max offers fine-grained control over parameters necessary for creating high-quality composites, such as reflections, shadows, mattes, and more. In this cou...

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Bradley, Brian
3ds Max: Substance to Arnold
: LinkedIn , 2018 - 02:02:56.00

Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understandi...

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50419565

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Bradley, Brian
3ds Max: Substance to V-Ray
: LinkedIn , 2017 - 01:56:01.00

Discover how to leverage the substance-based toolset from Allegorithmicwith V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the...

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Bradley, Brian
3ds Max: Substance to V-Ray Workflows
: LinkedIn , 2018 - 01:35:46.00

Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow for integrating...

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Bradley, Brian
3ds Max to Unreal Engine Workflow and Troubleshooting
: LinkedIn , 2021 - 02:05:52

If you have 3D designs that you want to take from 3ds Max and make interactive, you've probably already explored using Unreal Engine. In this course, Brian Bradley shows you some potential workflow...

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